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Title: Virtual Escape: The Play Room
Genre: Adventure, Indie
Default Interactive, Broken Dreams, Webb 3D
Release Date: 31 Oct, 2016
Great escape the room game. It took me a bit too long to figure out one of the puzzles, but I'm glad I persisted.
My only qualms with the game are: the player character tends to be really annoying in telling me that a thing I was holding was "useless" when I was exploring everything the first time through (though I was grateful for it later on when I was stuck). Also, the teleportation transfers the center of your play area to the point you indicate, and not where you're currently standing, which leads to some "why am I not teleporting?" and "why did I just appear in a wall?" moments.
Also, the story is unintelligable and completely ignorable. Not invested in the slightest, and it's hard to even tell the characters apart sometimes.
Other than those minor quibbles, I recommend this for the puzzles.. Nice escape room game. Graphics and sounds are good to pretty. The riddles are... Mh - After the first few ones I stuck for a while. Then I accidently found the solution and from then it was a little simple. But this may depend on the way people think.
There is some kind of story where memories comes with audio flashbacks. I hope this will be continued in a sequel. I liked it a lot!
Not so good:
Controlling is a little clumsy. At least on Oculus Rift rotating sometimes ends you up in a wall even though you just wanted to move around your own axis. Sometimes manipulating objects is a little tricky.
You cannot save (Can you? I did not find such an option).
But All in all a absolutely recommendable.. Really well constructed, with good challenging puzzles. Definitely recommened if you like room escape games as much as I do.
. It only took me about half an hour to complete, but it is a solid little room escape game. The puzzles were challenging but fair. I'm giving a positive review because I'd like to see more from the developer if they continue the seies, but here is some constructive criticism:
-Objects did occasionally phase through the floor, but they always returned to the 'lost and found' box, which is a functional (if inelegant) solution to the problem.
-I'd like to have hands in this kind of game, not controller models with floating hand icons at the end.
-If my vision is going to go black everytime I go near a wall, at least indicate which direction I should move to get back to the play area, it is very disorienting to have no visual feedback.. Good Escape Room.
Easy to complete once you know how, but I got stuck for quite a while on one of the puzzles.
Achievements are varied, but most will come with a single playthrough.
Hand detection needs a little work, the letter combination lock is specifically difficult to use, but the whiteboards are also hit and miss.
Played on a Oracle Rift, no performance issues or game breaking bugs.. A solid escape the room game. Single room escape with an interesting sub-story you find as you pick up some of the objects.. New to VR and im glad I let this be one of the first few games I try out. This game was pretty amazing. I am looking forward to more from this creator! Well thought out puzzle and story is interesting as well.. If you're a fan of VR Escape Rooms then you'll enjoy The Play Room.. > Easy one but Good one
. One of the most polished escape the room experiences on vive so far. Though not integral to solving the room, the story adds a nice touch :)
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