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Selatria: Advent Of The Dakk'rian Empire Download Winrar

Selatria: Advent Of The Dakk'rian Empire Download Winrar


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About This Game

What is Selatria?


Selatria is an independently produced role-playing game for Windows developed by Whim Independent Studios. It features a vast world to explore, an in-depth battle system, as well as an epic original soundtrack.

Plot


Selatria: Advent of the Dakk'rian Empire covers the first three chapters of the entire Selatria saga.

The game follows the story of main characters Mage and Melanie, whose home of Availia is threatened by an invading imperial army. These two soon find themselves on the run, recruiting friends in unlikely places to protect their home… and eventually the world.

Selatria weaves a story of magic and mystery, filled with smiles, tears, and the occasional one-liner. Made by gamers for gamers, Selatria has everything you love about classic 16-bit role-playing games, with beautiful visuals and a breathtaking soundtrack.

Features


  • 20+ Hours of Gameplay (Advent of the Dakk'rian Empire)
  • Hundreds of lines of voiced dialogue
  • Challenging Boss Battle Encounters
  • Team Attack Battle System [TABS] which focuses on party member coordination to unleash devastating attack chains!
  • Dungeon Challenges and Complicated Puzzles
  • Exciting Mini Games

Unique Systems


  • Reserved Selatria – Instead of resting at an inn, party members accumulate Reserved Selatria as they explore. You can spend these Selatria as you explore the world, eliminating the need to rest for extended periods in towns!
  • Team Attack Battle System [TABS] – A unique spin on traditional turn-based battles that allows compatible party members to chain extra attacks off of team members’ special abilities known as “Triggers”. Figure out and coordinate party member attack chains to attack multiple times in one round!

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Title: Selatria: Advent of the Dakk'rian Empire
Genre: Adventure, Casual, Indie, RPG, Strategy
Developer:
Whim Independent Studios, LLC
Publisher:
Whim Independent Studios, LLC
Franchise:
Selatria
Release Date: 3 Feb, 2017



English



selatria advent of the dakk'rian empire. selatria advent of the dakkrian empire


This is an interesting little game. The voice acting is different from most of the genre, the combat exciting, and the banter... amusing. The plot is along usual tropes, though with unique flavor (might be the snark).

I do wonder if this is meant to be the beginning of a series of games, but if so these designers will likely get my purchase.. Love this game, the battle system remind me of Lufia part 1 and 2 from SNES. I can't wait for part 2 to come out! :). Selatria: Advent of the Dakk'rian Empire is a 20 hour adventure RPG with voiced dialogue. This is only part one, and the game, although satisfying up until the end, stops rather abruptly, without letting you know you can't go further.

The story is good, and very well enhanced by the voiced audio. The premise is that two young magicians, after their school is attacked, must venture to stop the Dakk'rians - the previously conquered enemy of their people - from getting revenge and capturing the crystal essence of their magic.

There are five characters that join your party, but only four at a given time. Each character has a unique set of skills to level up, and grinding does help, but is rarely necessary. One of the main characters can switch between three vastly different skillsets (strongly elemental, curative, or a light mix of both), but must do so outside of battle.

Enemy troops usually take four or five rounds to kill, but it is usually not hard to keep your party alive when facing random enemies through the various maps. Boss battles are often difficult though, and the heavy dialogue leading up to them makes it frustrating when you have to start over a dozen times and listen to it all again. Some even have two battles back to back, without an opportunity to save in between.

The game is linear, and the plot takes you from town to town. Each town has a new set of weapons and armour to buy to improve your character stats. There is also an annoying discount salesman that appears in various places.

For the most part, travelling through the world happens at a good pace, but there are a few places that seem to go on endlessly, where it is easy to get lost in a sea of dangerous enemies.

Overall, the game is more enjoyable than the average RPG Maker title.. Selatria: Advent of the Dakk'rian Empire is a 20 hour adventure RPG with voiced dialogue. This is only part one, and the game, although satisfying up until the end, stops rather abruptly, without letting you know you can't go further.

The story is good, and very well enhanced by the voiced audio. The premise is that two young magicians, after their school is attacked, must venture to stop the Dakk'rians - the previously conquered enemy of their people - from getting revenge and capturing the crystal essence of their magic.

There are five characters that join your party, but only four at a given time. Each character has a unique set of skills to level up, and grinding does help, but is rarely necessary. One of the main characters can switch between three vastly different skillsets (strongly elemental, curative, or a light mix of both), but must do so outside of battle.

Enemy troops usually take four or five rounds to kill, but it is usually not hard to keep your party alive when facing random enemies through the various maps. Boss battles are often difficult though, and the heavy dialogue leading up to them makes it frustrating when you have to start over a dozen times and listen to it all again. Some even have two battles back to back, without an opportunity to save in between.

The game is linear, and the plot takes you from town to town. Each town has a new set of weapons and armour to buy to improve your character stats. There is also an annoying discount salesman that appears in various places.

For the most part, travelling through the world happens at a good pace, but there are a few places that seem to go on endlessly, where it is easy to get lost in a sea of dangerous enemies.

Overall, the game is more enjoyable than the average RPG Maker title.. Love this game, the battle system remind me of Lufia part 1 and 2 from SNES. I can't wait for part 2 to come out! :). The voice acting was a little annoying at first but it sort of grew on me.

The battles were actually quite fun, taking turn based to another level. I really liked the chained attacks. Didn't take me long to figure out how to exploit the defend action (when defending you acquire a bit of hp and ap) in order to keep your health and action points up. Just defeat all but one monster, silence or hinder it in some way and then have your characters defend defend defend. You almost HAVE to figure this out in order to succeed at the game. And if even if you do get all your points back up, one battle or one step into some poisonous clouds will punish you for your exploits.

My only beef with this game is the save system. During the first few hours save spots are abundant enough. However I wanted to play for a bit early this morning and upon entering a dungeon I felt trapped after an hour or so with no save point in sight. There were floating clouds of hp and ap suckers that hurt you if you bumped into them rendering me unable to rush forward to find the next spot. I pushed my schedule forward for the day and tried to get to a save spot but one never appeared. I ended up having to shut the game down and lost my progress.

The game tries to make save points part of the story by having your character enter it in their readable journal at certain intervals in the story line. Also at save points you can re-up your team with saved "selactic" stores that will give you health and ap back depending on how much you choose to spend. This tactic is still attainable even with a save anywhere option...you could save anywhere but you just don't get a new journal page until you reach a totem or any of your stores of selatria. The gaming world has evolved too much to still be including spaced out save points as a core part of your game.

I do want to say that exploring the prison early on in the game was a blast. The devs made a typical prison break scenario more fun by having you listen to the prisoners and decide which ones to let out based on what they say to you. You have to battle guards for keys (decent drop rate here...not too much, not too little) and the game keeps track of whether or not you let out good people or bad people. The good ones join your team to help a bit. Other cells without prisoners hold secrets or useful supplies but it's a gamble to waste a key on them.

I'm not a big fan of the mapping assets used for this game, though some looked to be custom. I could never stand the boxy tiles that rpg maker (vx I think?) used. However I was able to overlook this since the battles and story were fun.

Perhaps I'll come back to this one when I don't have such a busy schedule and can afford to get stuck in a dungeon for hours. I'm putting this on hold for now :). I'm still pretty early on into the game but I must say, I'm certainly very impressed with the game. Especailly for the price you get it for. It has a lot of voice work and the writing so far has been pretty enjoyable. The battle system looks simple but there are a lot of deeper mechanics that have slowly been introduced as the game goes on. I'd say pick it up if you want a nice JRPG expirience. I will update my review once I finish it but I think I will still like it.. Its a fun indie classic RPG. Worth every penny!. This is an interesting little game. The voice acting is different from most of the genre, the combat exciting, and the banter... amusing. The plot is along usual tropes, though with unique flavor (might be the snark).

I do wonder if this is meant to be the beginning of a series of games, but if so these designers will likely get my purchase.. Its a fun indie classic RPG. Worth every penny!


Selatria: Patch 1.27 Notes:
We recently updated Selatria to Patch 1.27, that addressed some bugs reported previously. Your save data should be unaffected by these changes.

[Additions/Changes]

*The player can now press any key or button to skip the splash screen and go straight to the title screen.

*A notification pop-up now appears and a new sound effect is heard when the Journal has been updated.

*Opening or using the journal will automatically navigate to the newest entry.

*New character and portrait graphics have been added.

*New graphics have been added to the menu, map name, and battle screens.

*The world map on the Overworld can now be opened and closed with the “Q” key.

*New graphics have been added to the world map.

*Quick Save functionality has been added. Quick Save can be accessed from the Options/Exit menu to quickly save at any time. Quick Save data will open on the Journal and will be deleted upon opening. It is recommended to still make use of the normal save gates for extended periods of play.

*New locations have been added to the Overworld.

*Shopkeeper is now guaranteed to appear in every scene regardless of player action or inaction.

*Victory poses have been added for each party member after battle.

*EXP earned after the battle is won is now shown using an animated fill bar.

*Passive skills showing the party member’s traits have been added to the bottom of their ability list.

*Special monsters have been moved from the Overworld to dungeon entrances.

*The different purification spells have been merged into one single “Purify” and “Cleanse” spells that will clear status effects for different party members.

[Fixed Issues]

*Certain instances where the incorrect music would play in dungeons and cutscenes have been addressed.

*Several key items are no longer marked as usable.

*Various spelling and grammar issues and inconsistencies have been addressed.

*Several cutscenes displaying incorrect graphics have been addressed.. Selatria is out (40% off)!:
Get the game with a nifty 40% off!

http://store.steampowered.com/app/578890/


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