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Title: Steel Storm: Burning Retribution
Genre: Action, Indie
Kot in Action Creative Artel
Kot in Action Creative Artel
Release Date: 11 May, 2011
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This game is actually better(easier) with keyboard and mouse than a game controller. Great Game!. Poorly designed levels. You just constantly shoot to the same enemies, hoping to find a missing key. No difficulty progression at all. No upgrades or whatsoever. You harvest some crystals, but they have no purpose also.
Overall, this could be a good game, if somebody with a fresh look tool hands on it.. Got this game and all the DLC for free.
I must say it has a good gameplay, although I don't like this kinds of games.
. It feels like someone invented the time machine, transported id Software team from 1992 to present day, gave them modern technology, and then they made this game.
All elements are there, like back in the day. It counts your score, died enemies don't disappear, there's a lives system, but this time a meaningful one - it allows you to respawn without losing progress unlike useless thing inferior to quickload we had before. And I even became interested in this game after playing shareware Episode 1!
AI is challenging. Enemies are able to predict where you're moving and shoot there, giving sense of accomplishment when you manage to overcome a hard battle.
The game is powered by DarkPlaces engine which is based on id technology, and it shows. Level editor gives you a set of primitives you can cut, shape and bend plus set of texture atlases instead of several pre-made models like engines do today. Thanks to it, levels are as interesting and imaginative as in other idTech-powered masterpieces such as Quake3, Quake4, Doom3, Prey.
And a feel of playing something of id Software quality wouldn't be there without modding tools, which are well designed. There's a NetRadiant editor to make new locations, and SandStorm editor to make missions. SandStorm is a wonderful idea: it allows you to place enemies, objects, triggers etc. in a separate file and test your mission instantly without waiting for a lengthy lightmap compilation. This approach also opens the door towards having multiple missions taking place on the same map to fully utilize its potential.
Excellent usage of the engine and classic design which make it feel like playing an old-school id Software release are an amazing accomplishment for a small indie team. If you're looking for a game that can make you relive the feelings from the 90s, you've just found it.. Great game, highly recommended!. Ejjj... Fajne to jest - odmóżdżająca strzelanka z widokiem z góry. :). Boring... Kinda storyless... Simple though... It was cheap though... You have to really love top down I guess...
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