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Revulsion Download For Pc [Patch]


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About This Game

Revulsion is the missing link between old school classic first person shooters and modern day first person shooters. Imagine if the classic fps had evolved in a direction other than a story based experience, to being something much more brutal, with more advanced gameplay mechanics. Revulsion takes classic Doom and Quake style gameplay and combines it with the core concepts that permeate the Dark Souls design philosophy.

You will navigate both hand crafted and randomly generated level design to unravel a series of increasingly more dangerous environments. If you die, you will have one chance to recover your dropped credits and loot, or it will be erased forever. Revulsion is a game that is meant to challenge you without being unfair.

Revulsion also includes light RPG elements such as leveling, crafting and upgrading your equipment. In addition to that, there is a large amount of potential loot that you can discover to help you along the way. Weapons, armor, and even special abilities that are tied to limited resources. You will have the ability to craft items from blueprints, as well as repairing broken items that you may find throughout the world.

Exploration is key, as you will be searching all over the world to discover as many secrets as possible. You never know what you might find as you unearth the deepest darkest depths.

How far can you get? b4d347fde0



Title: Revulsion
Genre: Action, Indie
Developer:
Russell Meakim
Publisher:
Russell Meakim
Release Date: 18 Feb, 2019


Minimum:

  • Requires a 64-bit processor and operating system
  • OS: Windows 7/8/8.1/10 x64
  • Processor: Intel Core i7-950 (4 * 3000) or equivalent / AMD Phenom II X4 965 (4 * 3400) or equivalent
  • Memory: 4 GB RAM
  • Graphics: GeForce GTX 480 (1536 MB) / Radeon HD 7850 (2048 MB)
  • DirectX: Version 11
  • Storage: 2 GB available space

English



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The game provides a good exploration experience.
You need to develop your character's power by grinding for gear & resources, finding secrets, and leveling up, in order to be strong enough to explore new areas.

The game has few difficulty spikes which took me a lot of retries to get past.

Gameplay:
Combat is somewhat cover based, since it isn't practicle to try to dodge most attacks.
It's more focused around resource management - using the right weapon for the right situation, and conserving ammo.
You don't want to waste your few precious rockets on weak zombies when they can 1 hit strong monsters.. Boring, characterless, ugly and often annoying enemies. Similarly characterless maps. Pointless gimmicky voxel art design. Depressing tuneless ambient music and\/or depressing generic "heavy" rock, depending on the area and occasional but significant FPS drops, even with everything turned down. These drops don't really hamper proceedings but lesser rigs might suffer more. So they're worth mentioning. YMMV.

**The shooting's decent but any potential is smudged by the drab setting and the painfully amorphous enemies.**<\/b>

So, you have your map, which you traverse gaily and while double jumping merrily on your way, you set off switches, grab spawn triggering objectives, funnel enemies into choke points and roller bomb the poo out of them. This is doctor jekyll.
Then, you have the power node fights. You need to complete these to unlock the next area. These ... are Mr Hyde. They section you off (you can leave but it resets the fight) on a small part of the map while things run at you, shoot at you, look meanly at you etc. etc. (Sound familiar? Yea, I bet it does) until through furious dodging and skilful aim, you emerge the victor .. or .. maybe you just find a ledge where they can't reach you and roller bomb the poo out of anything that can't fly. Regardless, you might fare 10 x better with a particular weapon due to a certain enemy type but you won't know that the first time and you'll probably die, which will reset the whole map, which you will need to traverse (gaily) again to get your loot back .. and you better not die this time or you will lose it all. Now, you don't want this because you're going to need that loot (and probably more - hello grind) to make the weapon, to kill the thing, that put you in this loop ... tralalalala. It's not actually as grindy as it sounds but it is as boring as it sounds.
This kind of cycle might be alright if you felt there was any pay off coming or if it was entertaining .. but there isn't and it's not .. and unfortunately the rpg elements mainly boil down to keeping your gear levelled up. You can add health or speed or resistances and some other "stuff" but it doesn't quite spice things up enough.

The dev does patch it a lot and it has seen improvements but I'd say, if it piques your interest, get it before the promised price hike and preferably with a discount. It does scratch a shootery itch (as you can see from my play time) but with hindsight I can't recommend it. Your time could be being killed in a much more engaging manner, for a similar price.. A Hidden Gem in the Steam Library, Fun but Tough FPS. Love the Monsters with a Plethora of Upgrading & Grinding. Look Forward to Seeing how it will Continued to Be Developed. There will be a Revulsion 2 with CO-OP! So what are you waiting for Buy It & Support this Single Developer.. Probably the most enjoyable loot and shoot game I've ever played.

For me, this sort of game is made on the basis of its moment-to-moment core game-play loop. For many people, the endless dopamine drip of randomized loot is all it takes to carry a game, but I am not one of those people. This is why I can't stand Borderlands and I like this game a lot (that and the incessant Reddit-tier meme humor, which this game mercifully lacks). This game feels nice to PLAY before you get into the equipment, crafting and loot (of which there is plenty).

Movement and gun-play feels a bit like a cross between Counter-Strike and Quake. Mind you, that is a loose comparison. Unfortunately, no bunny hopping or strafe jumping is possible, as far as I know. You have a movement penalty for weapon accuracy that resets pretty much instantly when you stop moving. This means that it is possible with certain weapons to counter-strafe much like you would in CS, though you still aren't as accurate. You do have good accuracy in the air, which is nice. There are a wide variety of weapons and most of them are enjoyable to use.

Maps generally follow a pretty old-school FPS design philosophy, They are sprawling and complex. You have to collect a set of objective items to unlock to exit from the level. It also features randomized level layouts which are what I would expect from that: a lot of modular stuck together randomly. They very quickly start to feel familiar, but there is enough hand made content that this isn't much of an issue.

There are a wide variety enemies, but nothing particularly unique. Zombies that walk towards you for a melee attack. Fast zombies that do the same. "Heavy" enemies with mini-guns, grenade launchers, and rocket launchers that walk slowly toward you and fire. Soldiers with pistols, machine guns, and shotguns. And so forth. They all work pretty well, though some enemies very easily lose track of you, which is easy to exploit.

The art style, sound design, and music are adequate, but not particularly memorable to me.

Overall, recommended for people who like more old school FPS mechanics and wouldn't mind some loot management and crafting on top of that.. Super fun even in early access. Like if OG Diablo and Doom had a little dude who started a Priest cover band. I hope the dev keeps going and this project gets bigger.

Only thing I ever bothered leaving a review for. \m/. Probably the most enjoyable loot and shoot game I've ever played.

For me, this sort of game is made on the basis of its moment-to-moment core game-play loop. For many people, the endless dopamine drip of randomized loot is all it takes to carry a game, but I am not one of those people. This is why I can't stand Borderlands and I like this game a lot (that and the incessant Reddit-tier meme humor, which this game mercifully lacks). This game feels nice to PLAY before you get into the equipment, crafting and loot (of which there is plenty).

Movement and gun-play feels a bit like a cross between Counter-Strike and Quake. Mind you, that is a loose comparison. Unfortunately, no bunny hopping or strafe jumping is possible, as far as I know. You have a movement penalty for weapon accuracy that resets pretty much instantly when you stop moving. This means that it is possible with certain weapons to counter-strafe much like you would in CS, though you still aren't as accurate. You do have good accuracy in the air, which is nice. There are a wide variety of weapons and most of them are enjoyable to use.

Maps generally follow a pretty old-school FPS design philosophy, They are sprawling and complex. You have to collect a set of objective items to unlock to exit from the level. It also features randomized level layouts which are what I would expect from that: a lot of modular stuck together randomly. They very quickly start to feel familiar, but there is enough hand made content that this isn't much of an issue.

There are a wide variety enemies, but nothing particularly unique. Zombies that walk towards you for a melee attack. Fast zombies that do the same. "Heavy" enemies with mini-guns, grenade launchers, and rocket launchers that walk slowly toward you and fire. Soldiers with pistols, machine guns, and shotguns. And so forth. They all work pretty well, though some enemies very easily lose track of you, which is easy to exploit.

The art style, sound design, and music are adequate, but not particularly memorable to me.

Overall, recommended for people who like more old school FPS mechanics and wouldn't mind some loot management and crafting on top of that.. this here is the real deal... old school FPS action, Souls-like progression, loot/crafting that would fit right at home with modern "AAA" games.

to be honest i bought this on a whim with my trigger finger ready on the refund button... voxel graphics, zombies, low rent production... i've been burned on this type of thing so many times before. but this is one instance where the game lived up to the pitch. hats off to the creator. an amazing game here

caveat is it takes about an hour to get into the groove of things. most mechanics aren't spelled out - which is good in a way, no annoying tutorial overlays disrupting you - but it takes some time figuring things out if you try and play it like doom, quake, ect off the bat

but anyway great game. up there with all the new shooters like Dusk and Amid Evil. very frustating, you can lose all items and crafting materials with one dead, if you cant recover your box (or the game crash after dead). The randomly generated stages in each mission have been removed below level 25 and I can safely recommend this again as a pretty fun Diablo-meets-FPS style game. The various crafting and equipment systems can be a bit obfuscated initially and I would recommend starting on easy mode because the game tends to throw a LOT at you while you start off with extremely weak peashooters but once you have a handle on it you should make a second character and play without easy mode since it unfortunately can't be turned off per-character.. You're making me smile like my smile is the neck of that crazy little neck growing doggy from undertale. Strait up off the screen then popping up out of the bottom. I forgive the fabricator for eating my first rifle. <3



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