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Punch Bomb Download For Pc [torrent Full]

Punch Bomb Download For Pc [torrent Full]


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About This Game

DO YOU LIKE TO PUNCH THINGS?!

Punch Bomb is a virtual reality arcade game where you punch things! Wield the HTC Vive motion controllers as fists, and punch the bombs away from you before they explode in classic mode! Or don't let the bomb past you as it keeps coming back, dodge obstacles, and fight bosses in Grav Bomb!

Complete challenges to unlock new fists with unique particle effects! Mix and match fists, and punch things your way!

Utilize powerups and rack up large combos to maximize your score, dominate your friends, and show everyone who's the best at punching things on the global leaderboards.

And, above all, have fun and PUNCH SOME THINGS! b4d347fde0



Title: Punch Bomb
Genre: Action, Indie, Early Access
Developer:
Chris Folea
Publisher:
Chris Folea
Release Date: 13 Dec, 2016


Minimum:

  • OS: Windows 10
  • Processor: Intel i5-4590 or equivalent or greater
  • Memory: 4 GB RAM
  • Graphics: Nvidia Geforce GTX 970 or equivalent or greater
  • Network: Broadband Internet connection
  • Storage: 2 GB available space
  • Additional Notes: Play with headphones!

English




VR games will convince you that you're a master marksman and archer, even an insanely good swordsman. Well not EVERY game takes you that far out of reality. Punch Bomb is a lovely example of that as it reminds me how much of an uncordinated mess I am.

So thanks Chris, you've reminded me why I always got picked last for Kickball. If you can make an easy mode for Grav Bomb I would greatly appreciate that. Beyond that the game is nicely designed and very challenging.

8\/10 - Perfect for short bursts or demoing VR to friends.. Super addictive for such a simple concept. I heard a lot of hype about this game but avoided buying it because I knew I'd experience everything the game had to offer within 2 minutes. Turns out that was in fact true, but it's instantly become the first game I spin up when I pull out the Vive. I put on some workout jams in my steam music player and let myself get into the groove of rapidly identifying bombs and swinging away.

Things I'd recommend to improve:
Gravity bomb mode - bomb feels like it takes too much 'force' to keep it going, and the fact that it's able to fall down near your feet makes it really awkward to try and keep the ball alive.

Menus - Other menu buttons remain punchable even after you've punched your main selection. If you do a swiping style punch you can trigger multiple buttons.

Combos - Any kind of tool tip indicating the purpose of combos. I keep my combo score high because it's fun but have absolutely no idea how it's contributing to my score, if at all. Great game! there's a few games that have this type of "look" but are really low budget.
This is the one you want. It's got 3 modes, one of them you're on a treadmill so maybe for
the more tolerant to motion sickness.

The first 2 modes are where it's at though. Very saisfying to punch. Once you get in the groove you'll be doing hooks, jabs, and uppercuts like you're on autopilot. I had more fun fighting in this
than some of the actual fighting games.. Classic Mode is an absolute sweaty joy. Each bomb is timed so you need to be fast but also need to react because the blue ones are for combos but yet they could turn RED, at the same you need to dodge\/couch the lasers so headphone is a must for this game!

Punching is not always straight forward. Sometimes you want to move a bit to line it up to hit for the Multiplier (Big yellow Cross, see images), or stand still and do a back-fist. I can't wait for future update so the game will force you to do a hook or hammer fist punch?

Will Definitely comeback for more and the UNLOCKABES! Not unlock any of those yet but looks like they have their own visual effects...NICE!

Suggestion:
A Visual\/Physic feedback like Nvidia Funhouse
Design that force you do more punch type like hammer\/hook punch
hit bomb with your head :) or No..?. This game has a killer concept but there are a few major issues I encountered while playing for about a half hour. Namely, the incredibly wonky way some of the hands hit the balls. Other than the Midas ones. Otherwise, in the mini-game, the ball basically continually rolls along the walls of the tube. In the "classic" mode, It's not necessarily a terrible thing, but the way this game feels, lining up a punch and watching the ball go careening off 20 degrees to the side reminds me of miscueuing while shooting billiards. Anyone who's ever done so knows that it's jarring and unpleasant, and it feels like a rogue element betwen you and your goal. The difference is, in billiards, you can chalk the stick and then make sure you make solid contact, and it won't happen again. In this game there's no rectifying it, so it feels sort of distracting and disorienting.

Speaking of disorienting, the punch effects are amusing but maybe they should only pop on every 7th or 8th hit. With the boxing gloves I was basically blind when one of the yellow multi-balls popped up. Again, I'm not trying to suggest how one would optimize this game for competitive play or anything, but it significantly deducts from the initial feeling of precision and timing you need to play. Without a 10x multiplier the leaderboard is just for show, though right now I somehow made it on there.

The game randomly spawns targets in every direction, which, if you have a Vive, you might already know this can be troublesome. If you don't pay attention, in one round you could end up spinning around enough to seriously wind your cables. Not to mention whipping around 180 degrees for those of us with the old 3-in-1 cable for your HMD. it's noticably cumbersome and tends to gently yank on your HMD when you spin around. Combined with trying to dodge the cable as you twirl about your play space, this is stressful. But I like the idea of a 360 degree playfield and mine is a minor gripe at best.

It looks great, however, and on my system (6600k and 1080) it runs very well aside from crashing when I try to go to the menu. It doesn't take long to load, at all, though, so for right now I hope it's fixed but it's hardly a massive inconvenience.
I can see this game becoming really fun with some fine-tuning here and there, overall though I'd say it's about a $5 title right now.. VR games will convince you that you're a master marksman and archer, even an insanely good swordsman. Well not EVERY game takes you that far out of reality. Punch Bomb is a lovely example of that as it reminds me how much of an uncordinated mess I am.

So thanks Chris, you've reminded me why I always got picked last for Kickball. If you can make an easy mode for Grav Bomb I would greatly appreciate that. Beyond that the game is nicely designed and very challenging.

8\/10 - Perfect for short bursts or demoing VR to friends.. I really enjoy this game. It gets me moving. It has my attention. It was hard to get used to the bombs that I shouldn't punch. I also don't like the effects of the different gloves, so I turned that off. I like aiming for the targets.. Classic Mode is an absolute sweaty joy. Each bomb is timed so you need to be fast but also need to react because the blue ones are for combos but yet they could turn RED, at the same you need to dodge\/couch the lasers so headphone is a must for this game!

Punching is not always straight forward. Sometimes you want to move a bit to line it up to hit for the Multiplier (Big yellow Cross, see images), or stand still and do a back-fist. I can't wait for future update so the game will force you to do a hook or hammer fist punch?

Will Definitely comeback for more and the UNLOCKABES! Not unlock any of those yet but looks like they have their own visual effects...NICE!

Suggestion:
A Visual\/Physic feedback like Nvidia Funhouse
Design that force you do more punch type like hammer\/hook punch
hit bomb with your head :) or No..?. Great arcade punching action. If you want to move around and build up a sweat in VR because of the crazy non-stop action , this game is awesome. Developer seems like he just wants to create an amazing game , and that's great news.

I love games that get you moving and dodging around your room scale area, they are always the most fun VR games. I can't wait try the latest update and see what else the developer can come up with.. Great workout!



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