Mid-Michigan's Bigger Dealer With Better Deals
Genre: Action, Indie, Massively Multiplayer, Simulation, Early Access
Release Date: 1 May, 2019
I stopped playing FPS games around the time Battlefield 4 became really big. It got too intense! The maps got too big and there were too many players in every match. You can't spawn without being F*%#ed by a tank or chopper... I missed the simpler times of fast "Arena" based FPS games like the older call of duty's. That's exactly what GRUNT1914 is! The maps are small but big enough to snipe in and although some of them are still a bit buggy, they feel fast and smooth. The guns seems to be accurately modeled after real guns from this era, however the sounds of some of the guns can still improve!
I recommend this game for anyone who likes fast based fps games. Think of this as a historically correct Call of Duty with the feel of fps arena games such as Quake arena or Unreal Tournament. I've really been enjoying my time with Grunt1914 so far, its been so much fun!
Here's my experience so far :
- The game has really nice graphics for an Early Access game.
- The variety of guns are really good and they all feel great.
- There are so many great maps to choose from.
- The audio quality is excellent.
- The ability to choose the weather is really unique and cool.
- The developer seems really active with updates.
I easily recommend this game! Give it a try!. I had lots of fun playing this game!
Classic LAN experience with lots of fun moments!
I like all of the maps and guns.. Grunt1914 is one of those rare indie games where its clear how much effort and work goes into it. I read on the studio's Facebook page that there is only one person that created the game, which is very commendable.
Why I think its great :
- The game has so much content for an indie game. Even with only bots to play against its allot of fun.
- There are 8 maps that are super unique and detailed. And already a new map was released.
- There are many guns to play with, each feels different and unique.
- The graphics are really good for an indie game. There's alot of objects and stuff in the world.
- You can play in first or third person.
- The game is really stable and even though I'm on a laptop I got a really solid framerate.
- Its great to be able to make your own servers.
- There are allot of options to configure the game with.
- You can level up and unlock new stuff
- There are bots to play with.
Things that still need to improve some more :
- Some of the audio sounds didn't sound very accurate.
- Some of the guns needs to be configured a bit more.
- Sometimes the hosting will take a few seconds to get going, this is only a small issue though.
- The bots can sometimes be a bit stupid, to be fair I've seen this in most AAA games too though.
Overall I have to say I really enjoyed the game so far and will definitely keep playing allot. I have seen some people saying that there aren't many people playing but I think the community needs more time to grow. I was able to find a few matches easily so I didn't have that issue. Even without other players the bots still count towards your progression and they are fun to play against.
It seems to me like some of the people that played the game and had negative reviews maybe didn't really play much at all because I had none of the issues they described.
Its obvious how much work went into this game and I would recommend it to anyone that enjoyed the older style of FPS games. This felt allot like the old Call of Duty or Medal of Honor games, which to me is awesome.
With some support and time this game could become really great. The developer also seems to be very active with constant updates and new stuff.
Give it a chance! I did and I love it!. Fun, interesting & fast, Grunt is a perfect example of what a LAN shooter should be.
Would recommend 10\/10.
New map - Express!:
This is the second update for a new map, called Express.
Express is by far the smallest map in the game and is suitable for very small team death-match games or as little as one on one death-match or gun-game rounds. Shotguns, sub-machine guns and pistols will work best here, with rifles and machine guns being too slow and heavy to really challenge on this map.
Express has a multitude of boxes, crates, props and other such miscellaneous items strewn about on a train. The entire map is on a underground troop and supply train, moving between battles. The train contains a storage cart, and three barracks carts to explore and fight on. Access to the cockpit is locked.
This map is only an interior and as such only has the clear weather option.
This map is quite experimental at this stage, and as of yet it is unclear how players will find the experience. As such the map is due to change in the coming weeks based on player feedback.
. Main Menu interface update:
In this update the main menu and specifically hosting of matches is altered extensively.
You can now see an image of the map when selecting it and there are icons indicating whether you are playing in clear, rainy or snowy conditions.
The login name is also now saved so that it isn't necessary to type it in every session.
There was some confusion among users when selecting maps before, this update aims to eradicate that issue.
This feature is due to be altered further going forward.
. New map - Freight!:
This is the first update for a new map, called Freight.
Freight is a smaller map than the rest of the maps in Grunt1914 and was designed specially for close quarters fighting. Shotguns, sub-machine guns and pistols will work best here, with rifles and machine guns having to take the back seat on this one.
Freight has an assortment of crates, boxes, barrels and containers varying in sizes strewn about the area to provide cover for grunts in the heat of battle. The map is as the name suggests a stockpile of goods and weaponry stored away for the troops in the field.
This update includes all the weather options for the map, with clear, rainy and snowy conditions available.
The map is due to change in the coming weeks based on player feedback.
. Ammo stations:
In this new update ammo stations are introduced to the game.
These are placed randomly and strategically around the map and are there to naturally provide the players with more ammo when they run out of bullets. Combat can be fast and brutal and munition stocks usually drop fast in the heat of battle.
They are intractable by simply walking near them, they then add a certain amount of ammo to your gun's available munitions.
The stations are destroyed when depleted but re-spawn to the same location every 10 seconds once destroyed, ensuring the battle rages on!
. Advanced graphics options functionality update:
In this update the advanced graphical selection and choices are vastly improved and expanded on. With this update all major post processing features that are used within Grunt1914 can now be tuned.
These settings include Ambient Occlusion, AntiAliasing, ScreenSpaceReflection, MotionBlur, Bloom, ChromaticAberation and Vignetting. These all affects performance and fine tuning the settings will get each player the experience they desire in terms of quality vs. performance.
This update aims to improve the experience for players that have difficulty running the game at maximum settings, by providing many more options to select or deselect.
At the bottom of the graphics settings menu there is a ""performance bar", this shows the player what the current state of quality vs. performance is - represented by a color slider. All advanced settings are color coded to represent its level of performance. AmbientOcclusion for example is very intensive so its red, whereas Vignetting is very light, and is then green as a result.
The following screenshots show maximum vs. minimum settings.
As is clearly represented above, there is a huge gap between maximum and minimum settings, hopefully this will help bridge the performance issues for some players.
This feature is due to be altered further going forward.
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