Mid-Michigan's Bigger Dealer With Better Deals
Genre: Action, Adventure, Casual, Indie
Release Date: 17 Aug, 2015
Funny puzzle platformer for time killing.. It has a great pacman and original Mario Bros wrap around world. For 50 cents it's a good time killer.. You go around through levels collecting gems, avoiding enemies, and teleporting from left to righ, top to bottom, etc. As you collect gems in each level, it completes an aspect in the background, such as lighting up a block or growing grass. Each level slightly progresses in difficulty, adding new mechanics or enemies that keeps the game interesting. Some textures aren't exactly clean cut, like the enemies and Anki, and the hit detection is a little silly.
(Just play level 10 and you'll more than likely see what I mean.)
But the gameplay makes up for these minor technical issues. Overall, if you enjoy platformers, I would recommend this. Anki is an enjoyable title at a pretty affordable price.. Interesting game, fast to download. Cute artwork.. This is an interesting game in regards of reommendation. The reason why the recommendation is negative is mainly because objectively "bad" and "buggy", on launch there was an issue where the exe was linked improperly, but such issue has been patched out nicely fast too, to be honest. With little polishing, I would imagine that I would very gladly change the "not recommended" tag, if I feel that the game gets polished slightly around the corners.
As for the game itself, I find the game good in design, but bad in the quality of execution. The latter I will cover first:
As said, runing the game may be rather finnique, but not impossible, and the game is riddeled with bugs: The player character does not have an idle sprite facing left, the options are not options but a help screen (as in you can't change anything), the music does not stay off when it's turned off, but rather stops or starts by toggling the music on and off (because of wich I also noticed that screenshots from the game are not fullscreen, but cropped to top left corner). Also the jump is bound to W, Arrow up and Space, but as there are three keys for jusmping (no options = no rebinding), the space is the only key that works on these "Jump boosters". This is partially even game breaking, as every once and a while these boosters are set up as a form of obstacle, but can be circumvented by jumping normally by NOT using space as a jump key. And to add insult to injury, the moving platforms (that are of plenty) do not move (except downwards) while you're on them.
That all said, the hitboxes are consistent, the screenwarping is surprisingly fresh mechanic (in terms of game design) for something that has been around since joust at last, and while the movement does not have any momentum, the controls are tight enough. Added that with nicely casual puzzle levels, and simple mechanics that don't need a tutorial, the game is surprisingly good in design. It feels as if it was made in Games Factory (The predecessor of Multimedia Fusion), but with more care that most put in their god awful unity games.
[EDIT]: Few oversights I forgot to mention; While the levels are properly designed, sometimes there is a situation where an enemy is positioned next to the level start so that it kills the unexpecting player rather surprisingly, and the shooting patterns that there are seem to be random which, in terms of game design, makes playing te game unneccessarily inconsistent, and adds random deaths especially as the shooting entities does not have any tell of when they're shooting.
[EDIT2]: Updated a bug that was fixed, but left description of it for "archival reasons". +1 for developer for acting fast on fixing issues on that.
TL;DR: If you're reading this because you want easy and simple working game, you shouldn't get the game, but if you know what you're getting in to, go ahead.. Interesting game.
But too hard for me.
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