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Title: Alien Splatter Redux
Genre: Action, Adventure, Indie
Release Date: 28 Jul, 2017
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lovely yet simple art. control is a bit weired ^^
NES nostalgia. This game knows what it wants to be, strips itself down to the bare essentials, and provides a concrete experience. Some indie games skimp on the difficulty, preferring to woo you with your nostalgia, but I can faithfully say that this title offers a genuine challenge. You will die, a lot. There's 8 levels in all and each one has a different theme with different environments and hazards unique to it, each with a boss at the end. The graphics are crisp and the controls are tight, and the shooting feels on point.
Plenty to like and not much to criticize, especially for 99 cents.. lovely yet simple art. control is a bit weired ^^
NES nostalgia. First 5 levels are short and easy. 6th level is painstakingly long for only having 3 lives, and uncharacteristically difficult. The bossfights are great, especially level 6, but the difficulty spike is bonkers for the entire level. Definitely worth the dollar for a good retro romp. But don't be deceived by the first 2/3 of the game.
Update: Beat level 6 using an exploit since I've already gotten through the level. Still love the boss. Level 7? Yeah, no idea. No roll, no dash, no slide. Seems like trial and error, and I'm not interested.. This game captures the 8-bit style really well. A basic game even to 8-bit standards but quite enjoyable nonetheless. It's a run and gun side scroller without enemy pop-in.
Pros: Authentic 8-bit vibe, smooth gameplay, satisfying weapons, nice game flow and diverse levels.
Cons: 5 enemies being recycled for the entire game, short (~60 min), not challenging (including boss fights).
Pick this up if you are looking for some basic 8-bit nostalgia but look elsewhere if you want challenging gameplay.. At first glance, Alien Splatter Redux may look like a generic pseudo-retro action-platformer. But fortnately, it isn't.
Like Oniken and Odallus: The Dark Call, Alien Splatter Redux is a simple, yet well executed game that would feel at home on the Famicom in the late 80's. I would call it a mix of Contra, Solbrain/Shatterhand and Gun-Dec/Vice: Project Doom, with the eventual nod to Ninja Gaiden 2 and Mega Man 2.
For the price, the game is a steal, and if you enjoy 8-bit action-platformers, do yourself a favor and play this game.
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